Good news everyone! Words That Follow has been completely rewritten and is now available in tasty web browser form. No program to download. No Java to keep up-to-date. Just a couple clicks and you begin playing right in your browser.
This new version still needs testing, though. It is still a work in progress, but I feel it is an improvement to the previous version. Also, the caption time limit is now 60 seconds rather than 45. You no longer have any excuse for your captions not being pure comedy gold.
You can begin playing by going to the game's fancy new web address, wordsthatfollow.com.
Okay, by "a few days" I apparently meant "one month." Sorry about that. The power supply has been replaced and, as far as I can tell, everything is running smoothly again, so Words That Follow should be functional once again. Tell your friends.
More computer problems! The server on which WTF runs is no longer turning on at all. It's probably a power supply problem. I expect to get it fixed within the next couple days.
The WTF server is going to be up and down for awhile. It seems a storm knocked out my router, so I'm in the process of acquiring a new one. Hopefully I'll have it replace in the next couple days. Only WTF should be affected.
dotCombat is back online! For those of you who never saw it the first time around, you enter two web addresses and then click the "BATTLE!!" button to make them fight one another. Homepage addresses like google.com and microsoft.com work best, but it is possible to use specific paths like nintendo.com/wii as well.
The game has been updated again! I'm not going to bother changing the version number this time since I just changed it yesterday, but the latest version of the game should work much better now.
The initial image when you first enter an already running game may take a few seconds to load, but after that, everything should run better than it ever has before, even when I was on the faster web host.
We've all had those moments where you smack your forehead upon realization that, in the process of trying to solve a problem, you've missed something really simple. Once this idea hits you, everything else just falls into place.
I've just had one of those moments. Actually, I had it months ago, but I had completely forgotten about it until just now. I have thought of a way to greatly improve the performance of the game and take care of the second biggest complaint with it. Pre-downloading the pictures!
As it is, the images are downloaded right before they are shown to you. While this worked well enough when I was on a faster web server, it has defnitely caused some performance issues during peak hours on the new host. I won't bore you with the details, but I plan to update the game so that it starts downloading the next picture a round in advance. This should pretty much make the pictures show up immediately for everyone as long as they've been in the room for at least one round. As long as the server is function correctly, you will no longer have to see precious captioning seconds tick by while you wait for the image to show up.
I expect to have the changes implemented in a day or so, if I don't run into any issues. *smacks forehead*
Have you ever seen Mystery Science Theater 3000? Well, apply that concept to photographs
and you have Words That Follow. Everyone attempts to come up with a creative and witty
caption for the picture and then votes on whichever they think is the best. The more votes
you get, the higher your score, so you'd better make it good! Oh, and did I mention that you
only have 60 seconds?
A work in progress. Take flight into the sky, soaring through rings and collecting stars.
The gameplay and style are based on a GBA mini-game I used to play on Phantasy Star Online
(which was based on the Sega Saturn game NiGHTS Into Dreams). For you competitive types,
the top 50 high scores for each stage are saved so you can show of your skills.
This game is still unfinished, so a few levels are incomplete (but still playable). I've added a custom stage option and provided the game's level editor so that people can create their own stages. I still have yet to come up with a structured way of sharing these levels, however. Until I can work that out, there's always email and rapidshare.
You know what to do here. Stack the falling blocks to make solid horizontal lines.
The more lines you clear at once, the more points you get, but don't
let your blocks touch the top of the well! The top 20 players' scores are saved
for the world to see. See if you can bump number one down a spot.
With all the various versions of Tetris out there, I felt none of them really captured the feel of the original Game Boy version. I tried to emulate the gameplay style of that one as much as possible with my own rendition, since the Game Boy Tetris is still, in my opinion, the best. Except for a couple small differences (only rotating one direction, for example) I think I succeeded.
This started off as a project I had to do for one of my classes. It's a single player
game in which you play againt the computer. You choose points on a board so that
you form squares. If you place the piece that forms a square, you get a point. Likewise,
if the computer forms a square, it gets a point. You play until all of the squares on the
board have been claimed.
See if you can beat the AI I wrote for it. It's certainly not impossible, but I'm proud of it. It got me a trophy in the class competition we had between our AI's!
Not so much a game as it is an experiment. You, and the rest of the world, are able to edit
a single image, but only a small block of it at a time. You're restricted to black and
white and no special drawing tools. The results have been pretty interesting. Even
with the restrictions, people have come up with some unique artwork. However, since it
is an image that can be edited by anyone on the internet, it is almost certainly not
work safe at any given moment. You have been warned.